Tue, 22 Oct 2024 09:34:12 -0500
Fixes to find_crossing and exp
src/cube.rs | file | annotate | diff | comparison | revisions |
--- a/src/cube.rs Tue Oct 22 08:39:46 2024 -0500 +++ b/src/cube.rs Tue Oct 22 09:34:12 2024 -0500 @@ -187,31 +187,63 @@ /// Indicates whether an unfolded point `p` is on this face, i.e., /// has coordinates in [0,1]². pub fn is_in_face(&self, p: &Point) -> bool { - p.iter().map(|t| t.abs()).all(|t| 0.0 <= t && t <= 1.0) + p.iter().all(|t| 0.0 <= *t && *t <= 1.0) } - /// Given an unfolded point `p`, possibly outside this face, finds - /// the edge, presented by an adjacent face, in whose direction it is. + /// Given an unfolded point `p` and a destination point `d` in unfolded coordinates, + /// but possibly outside this face, find the crossing point of the line between + /// `p` and `d` on an edge of (`self`). Return the point and the edge presented + /// by an adjacent face. /// - /// **TODO:** this does not correctly handle corners, i.e., when the point is not in - /// the direction of an adjacent face. - pub fn find_crossing(&self, p : &Point) -> Face { + /// Crossing at corners is decided arbitrarily. + pub fn find_crossing(&self, p :& Point, d : &Point) -> (Face, Point) { + //assert!(self.is_in_face(p)); + + if self.is_in_face(d) { + return (*self, *p) + } + + use std::cmp::Ordering::*; + let &Loc([x, y]) = p; - use std::cmp::Ordering::*; - let crossing = |t| match (0.0 <= t, t<=1.0) { + let &Loc([xd, yd]) = d; + let tx = xd - x; + let ty = yd - y; + + // Move towards tangent as (x + s tx, y + s ty) for the largest s<=1.0 for which + // both coordinates is within [0, 1]. + let sx = match tx.partial_cmp(&0.0) { + Some(Less) => 1.0f64.min(-x/tx), + Some(Greater) => 1.0f64.min((1.0-x)/tx), + _ => 1.0, + }; + let sy = match ty.partial_cmp(&0.0) { + Some(Less) => 1.0f64.min(-y/ty), + Some(Greater) => 1.0f64.min((1.0-y)/ty), + _ => 1.0, + }; + // We use the point where one coordinate comes within the range to decide on + // the edge. + let s = sx.max(sy); + // But move such that both coordinates are within the range. + let c = sx.min(sy); + let (cx, cy) = (x + c*tx, y + c*ty); + + let crossing = |t| match (0.0 <= t, t <= 1.0) { (false, _) => Less, (_, false) => Greater, _ => Equal, }; // TODO: how to properly handle corners? Just throw an error? - match (crossing(x), crossing(y)) { + let crossing = match (crossing(x + s*tx), crossing(y + s*ty)) { (Equal, Equal) => *self, (Less, _) => self.adjacent_faces()[0], (Greater, _) => self.adjacent_faces()[1], (Equal, Less) => self.adjacent_faces()[2], (Equal, Greater) => self.adjacent_faces()[3], - } + }; + (crossing, Loc([cx, cy])) } /// Get embedded 3D coordinates @@ -278,16 +310,18 @@ fn exp(self, tangent : &Self::Tangent) -> Self { let mut face = self.face; - let mut point = self.point + tangent; + let mut point = self.point; + let mut dest = self.point + tangent; loop { - let next_face = face.find_crossing(&point); + let (next_face, cross) = face.find_crossing(&point, &dest); if next_face == face { break } - point = next_face.convert_adjacent(face, &point).unwrap(); + point = next_face.convert_adjacent(face, &cross).unwrap(); + dest = next_face.convert_adjacent(face, &dest).unwrap(); face = next_face; } - OnCube { face, point } + OnCube { face, point : dest } } fn log(&self, other : &Self) -> Self::Tangent { @@ -311,8 +345,8 @@ fn convert_adjacent() { let point = Loc([0.4, 0.6]); - for f1 in [F1, F2, F3, F4, F5, F6] { - for f2 in [F1, F2, F3, F4, F5, F6] { + for f1 in Face::all() { + for f2 in Face::all() { println!("{:?}-{:?}", f1, f2); match f1.convert_adjacent(f2, &point) { None => assert_eq!(f2.opposing_face(), f1), @@ -333,8 +367,8 @@ // fn convert_paths() { // let point = Loc([0.4, 0.6]); - // for f1 in [F1, F2, F3, F4, F5, F6] { - // for f2 in [F1, F2, F3, F4, F5, F6] { + // for f1 in Face::all() { + // for f2 in Face::all() { // for p1 in f2.paths(f1) { // for p2 in f1.paths(f2) { // println!("{:?}-{:?}; {:?} {:?}", f1, f2, p1, p2);