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/* * libtu/objlist.c * * Copyright (c) Tuomo Valkonen 1999-2005. * * You may distribute and modify this library under the terms of either * the Clarified Artistic License or the GNU LGPL, version 2.1 or later. */ #include "obj.h" #include "types.h" #include "objlist.h" #include "dlist.h" #include "misc.h" static ObjList *reuse_first(ObjList **objlist) { ObjList *node=*objlist; if(node!=NULL && node->watch.obj==NULL){ UNLINK_ITEM(*objlist, node, next, prev); return node; } return NULL; } static ObjList *reuse_last(ObjList **objlist) { ObjList *node=*objlist; if(node==NULL) return NULL; node=node->prev; if(node!=NULL && node->watch.obj==NULL){ UNLINK_ITEM(*objlist, node, next, prev); return node; } return NULL; } static ObjList *reuse(ObjList **objlist) { ObjList *first=reuse_first(objlist); ObjList *last=reuse_first(objlist); if(first==NULL){ return last; }else{ if(last!=NULL) free(last); return first; } } static void optimise(ObjList **objlist) { ObjList *first=reuse_first(objlist); ObjList *last=reuse_first(objlist); if(first!=NULL) free(first); if(last!=NULL) free(last); } void watch_handler(Watch *watch, Obj *obj) { ObjList *node=(ObjList*)watch; assert(node->prev!=NULL); if(node->next==NULL){ /* Last item - can't free */ }else if(node->prev->next==NULL){ /* First item - can't free cheaply */ }else{ ObjList *tmp=node->prev; node->next->prev=node->prev; tmp->next=node->next; free(node); } } static void free_node(ObjList **objlist, ObjList *node) { watch_reset(&(node->watch)); UNLINK_ITEM(*objlist, node, next, prev); free(node); } static ObjList *mknode(void *obj) { ObjList *node; if(obj==NULL) return NULL; node=ALLOC(ObjList); if(node==NULL) return FALSE; watch_init(&(node->watch)); if(!watch_setup(&(node->watch), obj, watch_handler)){ free(node); return NULL; } return node; } static ObjList *objlist_find_node(ObjList *objlist, Obj *obj) { ObjList *node=objlist; while(node!=NULL){ if(node->watch.obj==obj) break; node=node->next; } return node; } bool objlist_contains(ObjList *objlist, Obj *obj) { return (objlist_find_node(objlist, obj)!=NULL); } bool objlist_insert_last(ObjList **objlist, Obj *obj) { ObjList *node=reuse(objlist); if(node==NULL) node=mknode(obj); if(node==NULL) return FALSE; LINK_ITEM_LAST(*objlist, node, next, prev); return TRUE; } bool objlist_insert_first(ObjList **objlist, Obj *obj) { ObjList *node=reuse(objlist); if(node==NULL) node=mknode(obj); if(node==NULL) return FALSE; LINK_ITEM_FIRST(*objlist, node, next, prev); return TRUE; } bool objlist_reinsert_last(ObjList **objlist, Obj *obj) { ObjList *node; optimise(objlist); node=objlist_find_node(*objlist, obj); if(node==NULL) return objlist_insert_last(objlist, obj); UNLINK_ITEM(*objlist, node, next, prev); LINK_ITEM_LAST(*objlist, node, next, prev); return TRUE; } bool objlist_reinsert_first(ObjList **objlist, Obj *obj) { ObjList *node; optimise(objlist); node=objlist_find_node(*objlist, obj); if(node==NULL) return objlist_insert_first(objlist, obj); UNLINK_ITEM(*objlist, node, next, prev); LINK_ITEM_FIRST(*objlist, node, next, prev); return TRUE; } bool objlist_remove(ObjList **objlist, Obj *obj) { ObjList *node=objlist_find_node(*objlist, obj); if(node!=NULL) free_node(objlist, node); optimise(objlist); return (node!=NULL); } void objlist_clear(ObjList **objlist) { while(*objlist!=NULL) free_node(objlist, *objlist); } ObjListIterTmp objlist_iter_tmp=NULL; void objlist_iter_init(ObjListIterTmp *state, ObjList *objlist) { *state=objlist; } Obj *objlist_iter(ObjListIterTmp *state) { Obj *obj=NULL; while(obj==NULL && *state!=NULL){ obj=(*state)->watch.obj; (*state)=(*state)->next; } return obj; } void objlist_iter_rev_init(ObjListIterTmp *state, ObjList *objlist) { *state=(objlist==NULL ? NULL : objlist->prev); } Obj *objlist_iter_rev(ObjListIterTmp *state) { Obj *obj=NULL; while(obj==NULL && *state!=NULL){ obj=(*state)->watch.obj; *state=(*state)->prev; if((*state)->next==NULL) *state=NULL; } return obj; } bool objlist_empty(ObjList *objlist) { ObjListIterTmp tmp; Obj *obj; FOR_ALL_ON_OBJLIST(Obj*, obj, objlist, tmp){ return FALSE; } return TRUE; } Obj *objlist_take_first(ObjList **objlist) { ObjList *node; Obj*obj; optimise(objlist); node=*objlist; if(node==NULL) return NULL; obj=node->watch.obj; assert(obj!=NULL); free_node(objlist, node); return obj; } Obj *objlist_take_last(ObjList **objlist) { ObjList *node; Obj*obj; optimise(objlist); node=*objlist; if(node==NULL) return NULL; node=node->prev; obj=node->watch.obj; assert(obj!=NULL); free_node(objlist, node); return obj; }